On Tue, 08 Jul 2003 20:22:24 -0500 "Curtis L. Olson" <[EMAIL PROTECTED]> wrote:
> Bernie Bright writes: > > Three 747 models parked at KSFO brought my system to a virtual halt. The > > first two were okay, losing about 5 or 6 fps each. This was on a 32MB > > GeForce2. > > I bet it is reloading the textures for each instance ... that would be > a bit inefficient Thats my guess too. The 747 contains some largish (>500KB) rgb files. ... it should be no problem (from the plib > perspective) to load the model once and place it several places in the > scene graph. Certainly a worthwhile optimization. My code is rather simple and uses brute force at the moment. Cheers, Bernie _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel