On Tue, 08 Jul 2003 20:22:24 -0500
"Curtis L. Olson" <[EMAIL PROTECTED]> wrote:

> Bernie Bright writes:
> > Three 747 models parked at KSFO brought my system to a virtual halt.  The
> > first two were okay, losing about 5 or 6 fps each.  This was on a 32MB
> > GeForce2.
> 
> I bet it is reloading the textures for each instance ... that would be
> a bit inefficient 

Thats my guess too.  The 747 contains some largish (>500KB) rgb files.

... it should be no problem (from the plib
> perspective) to load the model once and place it several places in the
> scene graph.

Certainly a worthwhile optimization.  My code is rather simple and uses brute
force at the moment.

Cheers,
Bernie

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