On Fri, 27 Jun 2003 17:04:44 -0500 "Curtis L. Olson" <[EMAIL PROTECTED]> wrote:
> > A neat effect I saw once in one of those big full motion sims was to > model a mirror image of the night lighting below the bridge so it > showed up looking like the bridge lights reflected off the water. > Given that our water is a hard surface, that might be hard for us to > do currently, but it would be interesting to try to think of a way to > make this work ... maybe draw the water surface first with depth > buffering off???? > Actually, what they use where I work is a mirror image of the whole scenery (quite a few objects), at least the part that is situated near water (rivers, lakes, sea), so that everything is reflected. The water texture is drawn with some transparency. I don't have any details about how that can de done, though. -- Jorge Van Hemelryck _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel