Matevz Jekovec wrote: > These days I was quite busy with my model:). Today, I managed to create > room for gears, gear doors and gears themselves. The screenshots: > http://www2.arnes.si/~mjekov/tmp/fgfs-screen-001.jpg > http://www2.arnes.si/~mjekov/tmp/fgfs-screen-002.jpg > http://www2.arnes.si/~mjekov/tmp/fgfs-screen-003.jpg > http://www2.arnes.si/~mjekov/tmp/fgfs-screen-004.jpg > http://www2.arnes.si/~mjekov/tmp/fgfs-screen-005.jpg > http://www2.arnes.si/~mjekov/tmp/fgfs-screen-006.jpg > > Now, I spent about an hour how to use textures, materials and mapping > for objects in Blender and didn't get anywhere. Can *anyone* please help > me. I checked out the turorials and documentation on Blender homepage, > but it is completed on half and is excluding the use of > materials/textures. I have already drawn a skin and managed to render it > with Blender, but I have no idea how did I make it. I was just pressing > the buttons and trying:).
This tutorial should help you : http://reblended.com/tutorials/uvmapping.html -Fred _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel