On Sun, 24 Aug 2003 21:44:40 +0800, 
"Innis Cunningham" <[EMAIL PROTECTED]> wrote in message 
<[EMAIL PROTECTED]>:

> I dont understand how the X axis on one model could be the Y axis on
> another model

..math trick.  Easy to visualize:  Take 3 soda straws, in 3 different
colors.  At one end of the first straw, glue on the next straw at 90
degrees angle to the first straw.  Then, onto the same glue joint, stick
the 3'rd straw to point straight up into the air, at 90 degrees to
_both_ the first 2 straws.

..after the glue sets, take it to the lower left corner of your keyboard
and tell us how many different ways you can put it next to the lower
left keyboard corner.  ;-)   Orientations.

..my understanding is the yasim fdm orientation is different because 
Andy wrote it to learn about the standard FlightGear fdm's oritentation,
which again is different from OpenGL (and Plib too?).

..these code bits are chained together with orientation rotation 
matrices.  Math trick.  ;-)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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