Hello Innis, It's important to remember that all animations are going to be relative to the model origin, which is almost certainly not the same as the fdm CoG, or what ever.
The fdm will need to provide the appropriate outputs to drive the animation unless you animate on control input only. The axes of the animated objects, such as flaps, ailerons etc will be different between different a/c - consider the wings of the C-172, the 747 and the YF23 and, for example, the aileron axis - the differences in dihedral and especially sweep will mean that all of these a/c's control surfaces have different axes - the C-172's aileron axis is more or less at right angles to the fuselage, the 747's are angled back and the YF-23's are angled forwards. LeeE _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
