Hello Innis,

It's important to remember that all animations are going to be relative to the 
model origin, which is almost certainly not the same as the fdm CoG, or what 
ever.

The fdm will need to provide the appropriate outputs to drive the animation 
unless you animate on control input only.

The axes of the animated objects, such as flaps, ailerons etc will be 
different between different a/c - consider the wings of the C-172, the 747 
and the YF23 and, for example, the aileron axis - the differences in dihedral 
and especially sweep will mean that all of these a/c's control surfaces have 
different axes - the C-172's aileron axis is more or less at right angles to 
the fuselage, the 747's are angled back and the YF-23's are angled forwards.

LeeE


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