Matevz Jekovec wrote:

Hi Erik.

Could you please tell me what is the real simulator flight model like in comparison to FlightGear? I used to play Falcon 4.0 for five years and thought it was Alpha&Omega in flightsim, but when I switched to FG, my flight experience of F16 became *completely* different. I am interested in how high the turn rate really is (for eg. if you have 700 knots in and you hardly turn, the turn rate is for... say 20 Gs in FG?) and how good are the stalls implemented in FG.

The F-16 flight data is derived from the NASA windtunnel tests on the original F-16A, the best we can get our hands on. But for the F-16 that's not the whole story. I still need to install g-limiters, automatic flap/speed-brake deflections and at the moment we don't support differential horizontal tail deflections in JSBSim. So the horizontal tail won't take over the aileron functionality above 300 kts.


As you can see, the data is realistic but the in-flight behavior needs attention to get it properly.


When all that has been done the deep-stall characteristics will show itself without a doubt.


Erik



_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to