On Fri, 07 Nov 2003 02:22:54 +0200
Paul Surgeon <[EMAIL PROTECTED]> wrote:

> The menu systems could do with some major enhancments.
> A nice menu system for picking airports and aircraft, joystick configuration
> and key mappings would go down well.
> Getting everything menu driven will help a lot. Most people hate playing in 
> shells passing huge lists of arguments to get what they want.

FG Launch Control <http://sourceforge.net/projects/fgrun/> is a standalone GUI
app that does some of what you describe.

> We need some nice development tools.
> In particular a full blown scenery editor that one can use to lay down 3D 
> objects (trees/buildings), taxiways, aprons, roads, rivers, etc.
> If it's done in OpenGL then you can make it WYSIWYG.
> One way to do this is to incorporate a "scenery edit" mode into FlightGear 
> like the one in FLY2. You pause the game and go into edit mode and can lay 
> down trees and objects. Then hit unpause and fly around your creation.
> I personally think a seperate editor would be the answer since it won't 
> interfere FlightGear development and one can add as many features as one 
> likes.

FG Scenery Designer <http://sourceforge.net/projects/fgsd/> is another
standalone app that lets you modify scenery and place objects.

Cheers,
Bernie

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