On Fri, 07 Nov 2003 02:22:54 +0200 Paul Surgeon <[EMAIL PROTECTED]> wrote:
> The menu systems could do with some major enhancments. > A nice menu system for picking airports and aircraft, joystick configuration > and key mappings would go down well. > Getting everything menu driven will help a lot. Most people hate playing in > shells passing huge lists of arguments to get what they want. FG Launch Control <http://sourceforge.net/projects/fgrun/> is a standalone GUI app that does some of what you describe. > We need some nice development tools. > In particular a full blown scenery editor that one can use to lay down 3D > objects (trees/buildings), taxiways, aprons, roads, rivers, etc. > If it's done in OpenGL then you can make it WYSIWYG. > One way to do this is to incorporate a "scenery edit" mode into FlightGear > like the one in FLY2. You pause the game and go into edit mode and can lay > down trees and objects. Then hit unpause and fly around your creation. > I personally think a seperate editor would be the answer since it won't > interfere FlightGear development and one can add as many features as one > likes. FG Scenery Designer <http://sourceforge.net/projects/fgsd/> is another standalone app that lets you modify scenery and place objects. Cheers, Bernie _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel