On Wednesday 04 February 2004 17:40, Matthew Law wrote: > The simplest, very crude way I imagine > would be to calculate a bounding box around each model and look for overlap > of two or more boxes each frame.
I don't like such a solution Microsoft uses such thing in their MS Flight Simulator and it is really ugly. You can't do acrobatic flying with this, because there are situations where such a solution would simulate a crash into a building, airplane etc. even if this crash wasn't possible in real life. > If it's quicker it might be prudent to > only calculate the bounding box if the two aircraft are within a certain > distance of each other. The only correct solution would be to use the complete 3d model of the aircraft as a complex bounding box. > What are people's thoughts on this? Do we even need collision ? I think yes it will be someday a necessary feature. Best Regards, Oliver C. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel