Josh Babcock wrote > > > Actually, I'm pretty sure that with nasal and the animations > we have we > can do exhaust cones right now. Just model a cone, assign it a > translucent, emmisive materiel and then use nasal to turn it on and > off. You can even make it get bigger and smaller with the > animations. > Don't know how to do the smoke though. Also, those little > clouds that > form over the wings at high lift would be cool too. > > Josh > > Jon S Berndt wrote: > > > Any chance of modeling wingtip vortices (when CL is high > enough above > > some threshhold) and rocket engine exhaust? > > The Hunter model has a rudimentary representation of gas turbine exhaust using XML animation .... I think smoke might be more difficult. Wingtip vortices, and afterburner cones have been done on the T38. Condensation clouds over wing surfaces would be fun: the conditions under which they form might be difficult to calculate. Something I wanted to do in the future
Vivian Meazza _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel