Josh Babcock wrote:
I always wondered why LOD is generally calculated based on distance in sims, and not on the number of polys rendered. Distance is pretty meaningless when you have a a variable FOV, which lots of 3d sims and games do. Is there some reason I don't know about other than habit?

Distance is something that is easy and simple and inexpensive to calculate which is important if you are drawing hundreds of models.


Curt.
--
Curtis Olson   HumanFIRST Program               FlightGear Project
Twin Cities    curt 'at' me.umn.edu             curt 'at' flightgear.org
Minnesota      http://www.flightgear.org/~curt  http://www.flightgear.org


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