I always wondered why LOD is generally calculated based on distance in sims, and not on the number of polys rendered. Distance is pretty meaningless when you have a a variable FOV, which lots of 3d sims and games do. Is there some reason I don't know about other than habit?
Distance is something that is easy and simple and inexpensive to calculate which is important if you are drawing hundreds of models.
Curt. -- Curtis Olson HumanFIRST Program FlightGear Project Twin Cities curt 'at' me.umn.edu curt 'at' flightgear.org Minnesota http://www.flightgear.org/~curt http://www.flightgear.org
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