On Tuesday 11 May 2004 07:31, Innis Cunningham wrote: > Well Ampere the good news is that FG is quite happy > to animate using the 3DS file. > I just did a quick check using the elevator code out > of the 737 and what was animated moved just the > pivot point was all wrong but the surfaces moved > ok.So what you need to do is work out the pivot > system in 3DS and there should be no problem. > > Cheers > Innis
I can confirm that .3DS models can be animated in FG, in fact I mentioned it in this thread just over a week ago. Mind you, the .3DS models I originally did were created in Realsoft3D and then exported in .3DS format, and that might be why I never had any of the displacement/mirroring/pivot problems. The object names I specified in RS3D were preserved when I exported the models in .3DS format and were no trouble to animate once I'd figured out the correct axis. The a-10 models currently in cvs are animated and still in .3DS format - having a look at them might help. LeeE _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel