Lee Elliott writes:
I think we need to push a patch to the plib developers list that optionally lets one specify the texture directory when loading a geometry file, but still default to the geometries own directory.
void ssgLoaderOptions::setTextureDir ( const char *s )
{
delete [] texture_dir ;
texture_dir = ulStrDup ( s ) ;
}
It looks like this makes it easy to support different liveries with just a minimal set of changes (actually only the exterior textures should be different) without any changes to plib.
It does require some (fundamental) changes to SimGear though. I thin I can take a look at it in the next few days.
Erik
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