Hi, So, I've got structures I've modelled in Blender that look nice. However, once they're in FlightGear, they don't look so nice. plib doesn't read .blend files, of course, so I use Blender's AC3D export to create .ac files that plib can read. I take a look at how the object looks in FlightGear, I tweak material settings in Blender, I export . . .and I notice *no difference* in how it looks in FlightGear. As near as I can tell, AC3D export doesn't honor material shading parameters. For example, tweaking the diffuse/specular reflectivity parameters produces no change whatsoever to the .ac file exported, even though the .blend file does change.
Even worse, once textures are assigned, the texture files don't get
exported either. There they are in the Blender renderer, but there's
no texture lines showing up anywhere in the .ac file after export.
Is there something I'm stupidly missing here?
Thanks,
-c
--
Chris Metzler [EMAIL PROTECTED]
(remove "snip-me." to email)
"As a child I understood how to give; I have forgotten this grace since I
have become civilized." - Chief Luther Standing Bear
pgpChg3SYe8mC.pgp
Description: PGP signature
_______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
