Hi, I am doing a project for Boeing where I am trying to incorporate a few additional features they want into Flightgear. Initially I need to create a crater (hole) if a plane crashes (or a missile ). I also need to simulate smoke and fire coming out of the crater.
For creating a crater, I tried to identify the vertices in the crater area depending on the radius of the crater and multiplied the vertices( world coordinates ) by a factor alpha (if alpha < 1.0 then height of the vertex is lowered ). This doesn't seem to work that well because sometimes they are no vertices or very few vertices in the crater area. I was also wondering if flightgear already has the fire and smoke effects. I would appreciate if anybody has any ideas...... thanks chandra _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel