Right now, if one wants to specify a new livery for some of the animation 
files, he/she will have to do this:

aircraft-set.xml
+ main.xml
[ + livery1.xml
[ [ + animation1.xml
[ + livery2.xml
[ [ + animation2.xml
[
[ + animation3.xml

We can make it possible to do something like this instead:

aircraft-set.xml
+ main.xml
[ + livery.xml
[ [ + animation1.xml
[ [ + animation2.xml
[
[ + animation3.xml

Regards,
Ampere


On July 25, 2004 04:31 am, Erik Hofman wrote:
> Ampere K. Hardraade wrote:
> > No.  What I want to do is tell each of these animation file where the
> > livery resides.  I want to be able to tell all of them with in one single
> > file, instead of having to create a new xml file for every animation
> > file.
>
> Ah, That's what you meant. I don't think that multiple includes would
> solve this problem either.
>
> One solution might be putting the texture path into a property (and let
> the top-level model animation configuration file override the default)
> but that would mean that *every* model has to include a texture path...
>
> We would have to think a bit more about this.
>
> Erik
>
> _______________________________________________
> Flightgear-devel mailing list
> [EMAIL PROTECTED]
> http://mail.flightgear.org/mailman/listinfo/flightgear-devel

_______________________________________________
Flightgear-devel mailing list
[EMAIL PROTECTED]
http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Reply via email to