Right now, if one wants to specify a new livery for some of the animation files, he/she will have to do this:
aircraft-set.xml + main.xml [ + livery1.xml [ [ + animation1.xml [ + livery2.xml [ [ + animation2.xml [ [ + animation3.xml We can make it possible to do something like this instead: aircraft-set.xml + main.xml [ + livery.xml [ [ + animation1.xml [ [ + animation2.xml [ [ + animation3.xml Regards, Ampere On July 25, 2004 04:31 am, Erik Hofman wrote: > Ampere K. Hardraade wrote: > > No. What I want to do is tell each of these animation file where the > > livery resides. I want to be able to tell all of them with in one single > > file, instead of having to create a new xml file for every animation > > file. > > Ah, That's what you meant. I don't think that multiple includes would > solve this problem either. > > One solution might be putting the texture path into a property (and let > the top-level model animation configuration file override the default) > but that would mean that *every* model has to include a texture path... > > We would have to think a bit more about this. > > Erik > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel