Boris Koenig wrote :
Norman Vine wrote:
Curtis L. Olson writes:
If you select hi-res screen shot from the menu, that means the menu
is active, and it is drawn on every tile (so if you are doing a 3x3
scheme, you would get 9 instances on the menu.) This is probably
easier to figure out than my first problem, but for now you can turn
off the menu, then telnet in and run the screen dump command
remotely to work around this problem.
I think you just have to hide the menu when first entering the
hires-screen
function. IIRC this is what was done prior to XML'izing the menu ops
An alternative approach: render the menu onto a different layer,
and simply exclude that layer within the routines that create the
screenshots, that way one could use kind of a "GUI" layer for
things like a menubar, which shouldn't be displayed within screenshots.
What are layers and how are they implemented in OpenGL ?
-Fred
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