> I'm afraid, you cannot expect people to purchase new hardware for an > open source game to work ;-)
Is new hardware really necessary? The reason I brought the OpenRT topic up again is that (as far as I understand) it can run on most people's desktop. Checking the 777's page: http://graphics.cs.uni-sb.de/MassiveRT/boeing777.html It says: Currently, we use a *single AMD Opteron 1.8GHz CPU*. The machine is a dual-CPU. We currently get around 1-3 frames per second at 640x480 pixels on that setup, depending on the actual view. Some simple views run even faster, the 1-3 fps correspond to the images as shown above. Now, if it can render a 350 million polygons model using a CPU that is slower than mine, then it should be able to handle FlightGear with ease. Ampere _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d