> For example, do we properly model the impact on night vision > from hypoxia? ... and MUCH more
This is kinda related to my earlier note about modeling St. Elmo's Fire. There are two kinds of visual effect that would be nice to have in FG that don't currently exist. One kind is visual effects that appear on the windscreen. With a 2D cockpit this would be a layer of display that goes between the "world" and the "panel". It would model rain, snow, St. Elmo's fire, maybe. The other kind of visual effect is that which is placed at the pilot's eye. This would include g-effects and glare. In a 2D cockpit this effect would be the last one drawn, or highest in the z-order. 3D cockpits would be different. The windscreen layer would be a texture applied to the windscreen (?), however the eye layer would be drawn the same. As for the HUD, it would have to be drawn after the windscreen effects, but before the eye effects. Dave -- **************************** David Culp [EMAIL PROTECTED] **************************** _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d