Erik, The prop is multiple triangles. I've even tried spinning other parts of the craft but have had no luck. In fact, none of the animation commands seem to be doing much of anything to the craft, which is what led me to believe that there was something wrong with my syntax.
-Vance -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik Hofman Sent: Monday, November 08, 2004 3:27 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Model animations Vance Souders wrote: > I've been trying unsuccessfully to spin the prop on a modified version > of the T6. Here's a cut and paste from the model file. Does anyone see > something that I am missing? The props_spin shows up as a separate > object in both 3DStudio Max and AC3D (we are playing with the model in > 3DS, importing it into AC3D and then finally exporting to ac format for > inclusion with FlightGear.). If I remove the <center> section from the > XML, the prop fails to load so I'm sure the animation file is being > parsed. Any ideas? A limitation of plib dictates that an object must be at least two triangles. So one quad won't work ... Erik _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d