Innis, We brought the mdl T6 model into 3DS max and we're in the process of cleaning up the geometry and skin (many of the small geometry issues are likely due to errors during the import). As far as I know, the T6 in Flightgear never had any animations associated with it. The reworked T6 should be pretty slick when it's finished.
-Vance -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Innis Cunningham Sent: Tuesday, November 09, 2004 2:40 AM To: [EMAIL PROTECTED] Subject: RE: [Flightgear-devel] Model animations Hi Vance If you could just clear something up for me.The last time the t6 was in FG it was using an mdl (MSFS) to run.Is the model you are running using an .ac model file.If not the animations won't work. Anyway if you want to see the XML code to spin the fan on the 737 just have a look at the boeing733.XML file. Cheers Innis Vance Souders writes > >Erik, > >The prop is multiple triangles. I've even tried spinning other parts of >the >craft but have had no luck. In fact, none of the animation commands seem >to >be doing much of anything to the craft, which is what led me to believe >that >there was something wrong with my syntax. > >-Vance _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d