Vance Souders wrote:

> 
> Nope, it doesn't work.  The interpolation table doesn't seem to handle the
> small values necessary for texture translation.  For instance, you would
> think an input value of 29.90 into the following table would give you an
> output value of 0.  No dice.  You get .9 no matter what the input value
> is.
> So it looks like I'm back to scripting to get this to work for the 3D
> display.  Here's what I want to do:
> 
> Write a script that adds a node to the property tree that contains the
> mbar
> value.  I only want the script to run when the T6 Texan II is loaded.
> From
> what I've looked at, it seems the best place for the script is under the
> nasal directory?  Sorry for all of the questions, but we're building a
> high
> fidelity cockpit for the T6 Texan II and I want to get as much as possible
> working.
> 
> -Vance
> 
> <animation>
>   <type>textranslate</type>
>   <object-name>mb_digit_3</object-name>
>   <property>/instrumentation/altimeter/setting-inhg</property>
>   <interpolation>
>   <entry>
>    <ind>29.50</ind>
>    <dep>0.9</dep>
>   </entry>
>   <entry>
>    <ind>29.90</ind>
>    <dep>0.0</dep>
>   </entry>
>   </interpolation>
>   <!--<factor>0.001</factor>-->
>   <step>100</step>
^^^^^^^^^^^^^^^^^^^^^

What's this???

>   <!--<scroll>20</scroll>-->
>   <axis>
>    <x>0</x>
>    <y>1</y>
>    <z>0</z>
>   </axis>
>  </animation>
> 

You may need to try more entries in the interpolation table to make sure
that it does what you want.

Regards,

Vivian




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