On Sat, 25 Dec 2004 16:05:19 +0000, Dave wrote in message <[EMAIL PROTECTED]>:
> I just noticed that Blender apparently does not support 'lines' ie: a > line drawn between 2 vertices with no real width (although visible). > > Is there a way to make blender use 'lines' or is it polys only? > > Lines can be handy to represent aerials etc and have a very minimal > overhead when rendered in FG. ..a cheap shot in the dark: lines are _narrow_ polygons in Blender? -- ..med vennlig hilsen = with Kind Regards from Arnt... ;-) ...with a number of polar bear hunters in his ancestry... Scenarios always come in sets of three: best case, worst case, and just in case. _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
