On Tuesday 28 Dec 2004 20:54, Paul Surgeon wrote: > On Tuesday, 28 December 2004 22:24, Dave Martin wrote: > > So I made it write a text string in a freefont typeface onto an aircraft > > texture - Not that it was in the right place but that is only a question > > of knowing the right co-ordinates to start at. > > This will work if we know exactly how the aircraft are textured. > However if someone decided to make an aircraft that has a registration > number that spans across more than one texture we will have a problem.
If it were to be done, it could be limited to aircraft that it would be compatible with. Say, if the aircraft were in a certain airline livery, you could be sure of the reg position. If someone were to choose to use a non-compatible model for AI traffic, presumable that could just show its default reg. > MS have been doing the registration painting in their sims for several > years already. > Just goes to show how much attention I pay to MS FS ;-) Dave Martin _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d