On December 28, 2004 03:24 pm, Dave Martin wrote: > For AI traffic (or multiplay) where any given aircraft has its own > callsign, when the texture for that callsign is loaded, Imagemagick can > quickly and quietly write the callsign onto the fuselage so the aircraft > becomes visually identifyable. That is that every aircraft in the > environment would have to have its own texture tho. > > Still, the idea is there (but I haven't the knowledge to implement it). > > Dave Martin
What you want to print on the aircraft is its registration number, not the callsign. This is a good idea. I was planning to add registration number(s) to a model of mine but realized Durk will need the registration to be changable. I have no idea how it will be achieved, so I ended up not adding any. Ampere _______________________________________________ Flightgear-devel mailing list [email protected] http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d
