Martin Spott writes: > I believe there are platforms out in the wild, even not that up to > date, that won't be hit that much by ploygon count .... I myself would > love to try it out in order to see how much the polygon count has > influence on the frame rate. >
I think you might be very right there. I used to think that my Radeon 7200 was getting hit by polygon count with complex airports and the recent 3d airport furniture, but it turns out that it's lights that kill it - get a vasi or papi in view and the framerate plummets from the twenties into single figures, whereas even complex airports with no glideslope lighting have neglible effect. I suspect it's the beacon lights rather than poly count that kill it as well. My Geforce3 ti200 by contrast is completely unaffected by the lights. Cheers - Dave _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d