On Thursday 06 January 2005 15:36, Matthew Law wrote: > I googled around on the subject and I believe that the sub-surface version > of the model is only a kind of visual thing done inside blender. The > objects within the model itself remain in their lower poly form through > out.
I also thought that Bleder did the sub-surfacing in real-time. > I've just thought that I might be able to get a really nice smooth but > higher poly model by using nurbs surfaces to model half of the fuselage, > say. Then I'll convert it to a mesh and duplicate, mirror and join it > to make the whole thing. Does this sound reasonable? I just done what you describe here. One advantage of using nurbs surfaces is that you can set the resolution. So if you need a low poly model you just reset the resolution of you nurbs surface and reconvert it to a mesh. It's a good idea to keep your original nurbs surface and convert a duplicate of it. -- Roy Vegard Ovesen _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d