On Saturday 22 Jan 2005 01:14, Roman Grigoriev wrote: > Thanx Martin for you reply! > I looked on pc7 - so good but you understand that it's simple texture > scrolled over cabin. > The main problem for fgfs - refuse to use shaders and over cool things and > we have not state-of-the-art rendering for uor super flight dynamics. I > don't want to offend you but it's true. > to my rain simulation: > thing i've done - blur OTW view based on distance (render to texture and > then gaussian blur on fragment shader ) looks good but haven't seen rain > drops. > to simulate it I deside to use particle system that will be connected to > aircraft. > Thanx Dave for your observations I try to implement it. > But I think the main problem will be simulate drops on wind screen and > windscreen wipers. > My question here: When does pilots use them(whipers)? only on take-off and > landing or on route too? > Thanx in advance > Bye
Wipers are typically only used during takeoff / landing and taxying for large jets. IIRC, on the early 737s, the wipers don't have the 'guts' to counteract the airflow over a certain speed. Most light-aircraft are not fitted with wipers and instead rely on direct airflow from the prop (SEP) or often on multi-engine they have a ducted air-blower but this is mainly for keeping the screen clear of ice regardless of the aircrafts known-icing clearance. Dave Martin _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d