Dave Martin wrote: > On Monday 24 Jan 2005 14:47, Erik Hofman wrote: > > Dave Martin wrote: > > > How about basic poly with a tiny texture set as 'spherical' (much as > is > > > done with the bo105 lights) > > > > > > Would that allow for better performance on consumer hardware or is > that > > > too simmilar to the method in use? > > > > It might be a good idea to test both methods and see which one looks > > best and/or has the best performance. > > > > Erik > > It's probably a bit beyond my abilities to do either - I assume it would > need > some coding to place the polys on the runway light locations without > loading > *every* one individually from an XML file. > > It would be nice to find a 'solution' to better frame-rates at illuminated > airports tho because landing at EGLL at night can be near impossible even > on > 'good' hardware. >
This is a good question: just haw are people managing this one? It's OK for me, but I've got good hardware tied to a 21 in screen. Regards, Vivian _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d