Dave Martin wrote:

 
> On Monday 24 Jan 2005 14:47, Erik Hofman wrote:
> > Dave Martin wrote:
> > > How about basic poly with a tiny texture set as 'spherical' (much as
> is
> > > done with the bo105 lights)
> > >
> > > Would that allow for better performance on consumer hardware or is
> that
> > > too simmilar to the method in use?
> >
> > It might be a good idea to test both methods and see which one looks
> > best and/or has the best performance.
> >
> > Erik
> 
> It's probably a bit beyond my abilities to do either - I assume it would
> need
> some coding to place the polys on the runway light locations without
> loading
> *every* one individually from an XML file.
> 
> It would be nice to find a 'solution' to better frame-rates at illuminated
> airports tho because landing at EGLL at night can be near impossible even
> on
> 'good' hardware.
> 

This is a good question: just haw are people managing this one? It's OK for
me, but I've got good hardware tied to a 21 in screen.

Regards,

Vivian



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