Paul Surgeon wrote: > On Tuesday, 25 January 2005 02:29, Tiago Gusmão wrote: > > After reading the glPointSize doc, I think the problem is in using point > > sizes bigger than 1 and point antialiasing at the same time > > I can't test it now, can someone do it? just disable GL_POINT_SMOOTH and > > see it there is an fps improvement > > Bingo! > With GL_POINT_SMOOTH disabled the enhanced lighting runs at exactly the > same > speed as non-enhanced lighting. (40 fps sitting on 28R at KSFO) >
Are there any unwanted effects elsewhere, or can this be used as a patch to our code? Regards, Vivian _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d