Paul Surgeon wrote:

> On Tuesday, 25 January 2005 02:29, Tiago Gusmão wrote:
> > After reading the glPointSize doc, I think the problem is in using point
> > sizes bigger than 1 and point antialiasing at the same time
> > I can't test it now, can someone do it? just disable GL_POINT_SMOOTH and
> > see it there is an fps improvement
> 
> Bingo!
> With GL_POINT_SMOOTH disabled the enhanced lighting runs at exactly the
> same
> speed as non-enhanced lighting. (40 fps sitting on 28R at KSFO)
> 

Are there any unwanted effects elsewhere, or can this be used as a patch to
our code?


Regards,

Vivian



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