Quoting David Luff :

> I have an inkling in the back of my mind that it might also possibly be
> useful for drawing impostors for the 3D cloud rendering, but that's just a
> wild guess.

Mark Harris, who wrote both RenderTexture and 3d clouds, used the framebuffer to
do the latter's impostors. But the resulting image has to be copied to the
texture memory and this could be avoided by the use of pbuffer. Note that if we
are careful to render to texture *before* the initial glClear, we could use this
path ( drawing to frame back buffer and then copy image to texture memory ) for
systems that will not support pbuffer.

-Fred

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