On Tue, 19 Apr 2005 22:52:50 +0100, Jon wrote in message 
<[EMAIL PROTECTED]>:

> Paul Surgeon wrote:
> > On Tuesday, 19 April 2005 08:21, eagle monart wrote:
> > 
> >>i tried to used fgsd  but terrains are made in triangles not in
> >squares an >it looks impossible to tile what you want . a
> > 
> > 
> > It's impossible to tile textures properly in FG.
> > FG uses an irregular triangle mesh and not square tiles like MSFS.
> > Even if you managed to tile a texture across the mesh you would
> > still end up  with a mess around the edges of the texture where the
> > triangles don't end on  the edge of the textures.
> > You would need to clip a texture into the mesh for it to work
> > properly and in  the process you end up with a grid or semi tile
> > based system.   :)
> 
> Not strictly true.
> 
> The contents of /src/Prep/Photo in the terragear source will (assuming
> it's not broken) allow you to drape a texture over the terrain - this 
>  
> will work for small areas of photo scenery - the problem being the
> lack  of texture paging.

..say I wanna do a 4Gig photo scenery dvd centered around KOSH, leaving
700MB for FG with _everything_, and a knoppix type OS.  How much data do
I need to suck off World Wind et al, and can I cover say 20, 50, 80NM
out from KOSH?

> This does of course require you to rebuild the appropriate scenery
> tiles from source data.

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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