* Jim Wilson -- Wednesday 25 May 2005 01:44: > It looks like setting up a materials animation with emission values clobers > the ambient values (sets them all to 0). This produces some pretty strange > looking shading.
BTW: you don't need several material animations with lists of <object-name>s. Just use the same material for all of these objects (or one for all needles, and one for all faces etc.). Then you can make one animation with <global>true</global>, and this will change emission for all objects that share the material. Makes the animation file less crowded and is faster, too. m. _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d