* Jim Wilson -- Wednesday 25 May 2005 01:44:
> It looks like setting up a materials animation with emission values clobers
> the ambient values (sets them all to 0).  This produces some pretty strange 
> looking shading.  

BTW: you don't need several material animations with lists of <object-name>s.
Just use the same material for all of these objects (or one for all needles,
and one for all faces etc.). Then you can make one animation with 
<global>true</global>,
and this will change emission for all objects that share the material. Makes
the animation file less crowded and is faster, too.

m.
 

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