Harald JOHNSEN > > I was thinking of using some pixel shader for one or two effects. > This would be with the arbvp1 & arbfp1 type shader. Of course I won't > write them in assembler by would > use Cg to produce the assembler source. > The use or arb type program should limit the dependencies on standard > opengl driver. > > But before starting anything like that I first want to know if : > 1) people have program shader capable cards (ie FX5200+ or ati9500+) > No need to code lot of things if only 5% of the user can see them. > Normaly a good percentage should have correct > cards (or will have in the next 6 month) but I feel that some still use > olders cards. > 2) you think it's a good idea to enhance a bit some visual aspect of > Flightgear or you think that only simulation count > and all the rest is useless eye candy ;) >
We should have the most realism that we can collectively produce, that's what sets us apart from other sims. (and being open of course). The advice I received here when I built demanding aircraft models was go right ahead: the hardware will soon catch up. It has. Just ensure that whatever you do can be switched off or degrades gracefully (preferably). V. _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d