Harald JOHNSEN

> 
> I was thinking of using some pixel shader for one or two effects.
> This would be with the arbvp1 & arbfp1 type shader. Of course I won't
> write them in assembler by would
> use Cg to produce the assembler source.
> The use or arb type program should limit the dependencies on standard
> opengl driver.
> 
> But before starting anything like that I first want to know if :
> 1) people have program shader capable cards (ie FX5200+ or ati9500+)
> No need to code lot of things if only 5% of the user can see them.
> Normaly a good percentage should have correct
> cards (or will have in the next 6 month) but I feel that some still use
> olders cards.
> 2) you think it's a good idea to enhance a bit some visual aspect of
> Flightgear or you think that only simulation count
> and all the rest is useless eye candy ;)
> 

We should have the most realism that we can collectively produce, that's
what sets us apart from other sims. (and being open of course).  

The advice I received here when I built demanding aircraft models was go
right ahead: the hardware will soon catch up. It has.

Just ensure that whatever you do can be switched off or degrades gracefully
(preferably).

V. 



_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
http://mail.flightgear.org/mailman/listinfo/flightgear-devel
2f585eeea02e2c79d7b1d8c4963bae2d

Reply via email to