Le mardi 21 juin 2005 à 11:34 +0400, Roman Grigoriev a écrit : > to Harald JOHNSEN: > spot lights in fgfs I had 3 years ago. they worked on vertex program and > registercombiners but everyone afraid of vertex programs and multitexturing > You can see some screens here http://fgfs.narod.ru > But I work on it and now I have runway lights, landing lights, relief > mapping , DXT compression and another cool stuff that work on fragment and > vertex program > But fgfs community refuse to use it :( > to sad to hear it :(( > but I have framework to use shaders from VP1.0 to GLSL in fgfs > but you have some influence in fgfs community so I think you can do what I > haven't done yet - have flightgear looks better by using some modern stuff. > we can discuss about shaders with you > feel free to mail me > Thanx in advance > Bye
That is beautiful which put away any others games (flight) simulators (don't push me to give a name) Here is a good example of parallel development. An energy which must be used. _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d