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Frederic Bouvier schrieb:
> Another nit picking :
> 
> When an object ( say a building ) is culled because it is not in the
> view, its shadow is also culled even if it is in the view.
> 
> 2 screen shots :
> 
> In the first, an oracle building cast its shadow on another one
> http://frbouvi.free.fr/flightsim/fgfs-shadow-1.jpg
> 
> If I go forward a bit, the shadow disappear :
> http://frbouvi.free.fr/flightsim/fgfs-shadow-2.jpg
> 
> The FOV is exagerated because it is not easy to pause exactly when it
> happens, but you can clearly see the shadows poping in and out when you
> travel between buildings.

Most likely the SSG has removed the building out of the scenegraph...

CU,
Chris
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