-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Frederic Bouvier schrieb: > Another nit picking : > > When an object ( say a building ) is culled because it is not in the > view, its shadow is also culled even if it is in the view. > > 2 screen shots : > > In the first, an oracle building cast its shadow on another one > http://frbouvi.free.fr/flightsim/fgfs-shadow-1.jpg > > If I go forward a bit, the shadow disappear : > http://frbouvi.free.fr/flightsim/fgfs-shadow-2.jpg > > The FOV is exagerated because it is not easy to pause exactly when it > happens, but you can clearly see the shadows poping in and out when you > travel between buildings.
Most likely the SSG has removed the building out of the scenegraph... CU, Chris -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.0 (MingW32) iD8DBQFCwHLLlhWtxOxWNFcRAhzrAJ9fjl0DaxjNbwFQpfSnk1aO2zd9vACaAhnD GiO2/o8l3PU+2tZ0sX9phiY= =UN7y -----END PGP SIGNATURE----- _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d