Paul Surgeon

> 
> On Saturday, 23 July 2005 14:04, Paul Kahler wrote:
> > All this multiplayer "chat" stuff has me thinking "game". It would
> > probably be more in line with simulation if chatting took place on a
> > simulated radio. You'd not only have to be close enough to someone, but
> > you'd have to be on the same frequency in order to talk to them. The
> > idea of having little on-screen identifiers might be OK as long as it
> > can be turned off. I really like that FGFS focuses on simulation and not
> > game play.
> >
> > If you want to be highly realistic, mutiplayer voice chat with proper
> > radio frequencies would be ideal. Bandwidth might be a problem for large
> > groups, but small ones should be no problem. Of course it's much more
> > complicated too ;-)
> >
> 
> I was going to comment on this earlier but decided not too since I may
> step on
> someone's toes. However since we are now on the topic ...  :)
> 
> The FS2004/IVAO network have voice comms working quite nicely.
> If you tune your radio in FS2004 to an active frequency (within range)
> TeamSpeak automatically connects to the server the frequency is hosted on
> and
> joins the channel.
> This happens in the background and is totally seamless.
> All you do is, tune to an ATC frequency and use the PTT key to make radio
> contact. Just like one would in real life.
> 
> TeamSpeak doesn't use huge amounts of bandwidth and on the client side
> will
> happily run on a 56K dialup with multiplayer running.
> 
> Chat windows are fine for development purposes but are totally evil and
> 1980's
> technology when it comes to ATC.   :P
> In the early days of SATCO (pre VATSIM, IVAO) it was all text and it was a
> major pain to fly and try to type at the same time. Even shortcut keys
> used
> to build text messages were a pain.
> Getting a late landing clearance due to another aircraft clearing the
> active
> runway invariably meant an aerobatics display on short finals while trying
> to
> type a reply and configure for landing.
> 
> One doesn't have to jump in the deep end by trying to implement all the
> features in one go.
> Someone can simply host a TeamSpeak server and create a KSFO_TWR channel
> which
> the pilots can join.
> Then when things get more busy we can add KSFO_APP, KSFO_CTR, UNICOM, etc.
> Getting TeamSpeak to switch servers and channels by tuning the radios can
> come
> at a later stage.
> 

This has already been discussed. Teamspeak in not GPL'd. I think the
licensing arrangements would give us problems. That would be a pity, because
on the face of it, it's pretty much what we want. Certainly it's the right
way to go though.

Vivian



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