Le mardi 02 août 2005 à 19:17 +0200, Harald JOHNSEN a écrit :
> Andy Ross wrote:
> 

> >
> >FlightGear asks for a default color depth of 16bpp, but it also asks
> >for stencil; this is essentially a bug.  These are not compatible
> >requests on any modern GPUs, which only support 8 bit stencil in true
> >color modes.
> >
> >Andy
> >
> >
> >  
> >
> And I'll add that we don't ask for a stencil buffer when in 16 bits 
> mode, perhaps we should omit
> this restriction. Then the driver would have a chance to make the right 
> choice.
> 
> Harald.
> 
Well, i don't know if it is any relationship, but, 
FG needs absolutely to be runned on 24 depth Xserver, i mean we must
start X with 24 depth.
If not,
        the command:    fgfs --bpp=24  --Aircraft= ... --Airport=....
gives the message error
        "RenderTexture Error: Couldn't find a suitable pixel format".

Shadow is working but we get an ugly texture scenery, 

May we concluded: --bpp=24 do not fully  operate on FG. Only partly ?


-- 
Gerard


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