Hello, some time ago I posted that I had some project for custom scenery around Lake Constance in the most southern part of Germany going. Now that the legal issues are solved I'm proud to present the first comparison screenshots :-)
http://web44.netzwerteserver2.de/196.0.html The standard scenery (on the left of the pictures) is from today. And: No, the framerates are not representative. It's quite smooth on my Laptop under Linux (ATI Mobility Radeon 9600 M10). However, it could become tricky when all the roads and streets are added, which a friend of mine digitized. Actually I had to reduce them to major freeways and railroads as TerraGear choked on the smaller roads. Interestingly it's killed some time into the process by a SIGKILL which doesn't come from itself. I already had a look into the kernel logs but no out-of-memory-kill is logged and CPU-overload-killing would have seen SIGXCPU before. Besides: I have set no limits on CPU-load and memory is far from out when the KILL happens. I'll have to figure that out. We haven't digitised all area data (population, forest, etc.) around the lake yet so at some points it's just green, but as somebody living there I can tell you: The custom scenery is far more like the real thing than the standard scenery. ;-) For example, VMAP0 has a highway going nearly all the way through the area north-west of the lake. This highway does not exist. It was planned though, but never built. We already did quite a number of flights around the new scenery and now it's actually possible to navigate visually. VMAP0 is missing some of the towns so you never know what town it is you see below you ;-) Regards, Ralf _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d