Martin Spott wrote: > I suspect the network stuff is coupled to the same loop as is the > screen display. Just a guess, though ....
It is. Everything except for terrain tile I/O is driven out of the main loop. Probably something that should be fixed... Note that we're going to have to start thinking about threading designs soon anyway, if we want to take advantage of all the fancy multi-core/multi-thread CPUs coming down the pipe. Rendering obviously has to stay within a single thread, but how much non-rendering work can we push out to worker threads? Ideally, everything would be "handed" to the renderer thread each frame, with all the matrices pre-cooked and ready for OpenGL calls. Andy _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d