* Melchior FRANZ -- Tuesday 20 December 2005 02:22: > * Ampere K. Hardraade -- Tuesday 20 December 2005 02:00: > > I'm not too excited about having to create another instance of the wings. > > Good news for you: you don't have to do *anything*! (Was the bitching > on IRC not enough?)
Umm ... sorry for the harsh reply. You wanted a better solution, and "bitching" (or rather: criticizing the current approach) was a good ... or at least a working way to achieve that. :-) The best approach would probably be to have a generic "morph" animation (for parachutes etc.), and a special "bend" animation that works well for wings. These would then *too* work with ssgTween, but not require two or more instances, but just one from which the others are calculated at init time (using Ralf's magic formula). The first step will, of course, be to make the ssgTween thing work with "morph". (We could make our own interpolator, but this could well face the same problems.) m. _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d