On Thursday 05 January 2006 23:39, Karsten Krispin wrote: > Am Donnerstag, 5. Januar 2006 23:32 schrieb Martin Spott: > > To me it's obvious why MP and AI are partially going to be merged some > > day, because both are 'exterior' sources of aircraft movement from the > > FlightGear users' point of view. If you think of integrating ATC with > > AI as well, then please keep in mind that a special situation arises > > because we are unlikely to convince AI aircraft to listen to 'human' > > ATC :-) > > Hi Martin, > > I don't believe that this is a problem at all. We can mask a aircraft as AI > so that a human controller knows, he has to command the aircraft only "by > text". Where "by text" means the command window - For lazy controllers this > windows also creates readable text messages when the command is for a human > pilot and sends this over network/whatever... > > Karsten >
This is quite an interesting idea, although a bit speculative at the moment, because this is beyond the current stage of code development. One alternative possibility would be to work with separate scenarios: 1) Human Multiplayer, Human ATC only,, no AI traffic using voice comms; 2) Human Multiplayer, plus AI traffic, Using AI ATC, and predefined text messages; 3) AI traffic, only, plus AI ATC. More variations would be possible, but quite a bit more development needs to be done. Cheers, Durk ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel