Durk Talsma wrote:
> Hi Folks,
> 
> I just finished some initial experiments in loading the Robin Peel airway 
> database for flightgear. The code is based on the ground network code that I 
> wrote for AI taxiway following. While I have stuff working right now, one 
> major problem is becoming apparent: It takes approximately 6 to 7 minutes to 
> load and initialize the entire airway database on my machine (yikes).
> 
> The major reason for this is that each route segment in Robin Peel's database 
> is defined by the full coordinates of each start and end waypoint. The airway 
> and ground networks operate by storing the waypoints and the routes 
> separately. Therefore, for each Airway segment, I need to look up whether the 
> defining waypoints have already been loaded, which is quite computationally 
> intensive.  My ground network code, on the other hand, reads data in which 
> the waypoints and the route segments are stored separately to begin with, 
> which makes it much faster to load. 
> 
> Right now, I can see a number of ways to proceed with this. My major 
> objective 
> is to use the airway database to create more realistic AI traffic behavior, 
> but for just that purpose, I don't actually need to load the airway database 
> into flightgear. I could also choose to pregenerate all the AI flightplans 
> offline and let FlightGear read those on demand. 
> 
> I'm wondering though if there would be any future need for airway information 
> inside FlightGear itself, for example in modeling GPS receivers or flight 
> management computers. If so, it would still be worthwhile to convert the data 
> into a native format that could much more rapidly be loaded into flightgear.
> 
> Cheers,
> Durk
> 
> 
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It would always be nice info to have. For instance, it would allow
people to play with those advanced HUDs that show visual representations
of airways and ILS approaches.

Josh


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