> I have been thinking about it every now and then but I don't think there > is an easy solution right now.
Cool. I'll concentrate on the sg-side improvements meanwhile. I'm going to make the thing a bit more configurable (instead of all the in-code magic numbers), as a first step before introducing textures onto the cone so as to model rain/snow via the same thing. I'll then play with the numbers a bit so as to eliminate the "hole" artifact a bit near the rain origin during high speed flight. > This has been committed now, thanks Vassilii! Thank you very much. I'm sorry for the big warnings put in there at the ugly sg/fg stitches. (I didn't expect you'll be committing it at this moment --- otherwise I'd properly use the doxygen tags at the sg side). Will have it beautified in the configurability patch. Right now we have a thunderstorm with rain outside of the window, and I've just fired up fg with a cessna sitting on the runway, and am watching it both out of the window and out of the virtual cockpit! Doesn't happen here often in the Negev desert... Vassilii ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel