On 16/02/06, Melchior FRANZ <[EMAIL PROTECTED]> wrote:

> Fixed for SDL. The problem was that fgWarpMouse()/SDL_WarpMouse() moves the
> pointer to the center and creates a mouse motion event. But before this
> event was processed, there could still be mouse motion events for the old
> position left in the queue. So we got a big delta and an ugly jump. The
> mouse motion events are now flushed from the queue. (I haven't looked
> into (free)glut. Same problem there?)

Thanks, Melchoir -- I had suspected an object-copying problem, but
that makes a lot of sense.


All the best,


David

--
http://www.megginson.com/


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