David Luff writes:

> Melchior FRANZ writes:

> > 
> > The jumps were always there in SDL. I got used to them -- only David's
> > remark reminded me that this should really get fixed. 

> >If the new code
> > causes crashes then we should try to find the reason. Reverting the
> > input.cxx change only hides the true cause. Any useful backtrace on
> > that? ("killed" doesn't tell me anything.)   :-/ 
> >
> 
> I know, I know, but I don't have a -g version handy at the moment.  Recompile 
> probably won't finish tonight...
> 

OK, it was my fault, machine out of memory.  I guess all the scenery paging due 
to shifting the view around so much pushed it over the edge.

The input patch + your patch works fine - the view jump present in the original 
patch is fixed.

Now I'm going to bed...

Cheers - Dave


-------------------------------------------------------
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=103432&bid=230486&dat=121642
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to