I have a 3d object and I'd like to use a property out of the tree which
gets me the distance between the point of view and the object itself, in
order to apply an animation to that. Is there something like that
available?
No, but there is an animation called dist-scale that uses that distance
to control the size of an object. So far I am unaware of any way to
specify an object and expose that value for it. It would be handy to be
able to get that info from a nasal call.
Josh
Thanks you for the hint.
It's not documented but used in a few models. I've seen examples making
use of interpolation tables but maybe that's not mandatory.
Anyway I made use of those few lines and the result is not what I expected.
I have a few poly squares I want to scale, they're meant as emitting
lights on a boat. Those polys are not placed at the center of the entire
model, so scaling makes them move apart.
Melchior suggested me to move them to the center. Well I can't, they
have to scale separately around different centerpoints.
I am not familiar with Blender (which I use for .ac exporting and some
minor tasks) but I am familiar with other 3d modellers which let me set
unique pivot points (for transformations) to every poly in the object.
Is there's something with Blender too? Any suggestion?
Roberto
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