Hi,

Chris Metzler schrieb:
Well, I did mention this over there earlier, in the second paragraph of:

http://mail.flightgear.org/pipermail/terragear-devel/2006-March/001355.html

but however you saw it, I'm very glad, because . . .

I saw it in both lists, but the memory about me seeing the same problem in my first scenery building attempts sunk in after I read it in flightgear-devel.

If anything else doesn't work, I suspect that it doesn't have anything to do with this.


Bingo!  This not only stopped the odd non-Latin-1 characters to the
screen, but it solved the problem with hgtchop.  I am able to proceed
to the end of the tool chain and build tiles!

Huh?! I don't know how this small issue (char printing) could break the whole building process...but nevertheless: if it works, it works ;-)

The next problem (which I'll post over there):  the cutouts for the
airports place the airports at sea level.

http://www.speakeasy.org/~cmetzler/KSDF_pit.jpg

But while I want to get this fixed at some point, right now I'm able
to do what I most need to do, which is review airports I've worked on
in TaxiDraw.

This looks as if you ran hgtchop after genapts. Maybe it's even necessary to run terrafit before genapts (hgtchop, terrafit, genapts, fgfs-construct).

Cheers,
Ralf


-------------------------------------------------------
This SF.Net email is sponsored by xPML, a groundbreaking scripting language
that extends applications into web and mobile media. Attend the live webcast
and join the prime developer group breaking into this new coding territory!
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to