Ralf Gerlich wrote:
Hi,

Chris Metzler schrieb:
Well, I did mention this over there earlier, in the second paragraph of:

http://mail.flightgear.org/pipermail/terragear-devel/2006-March/001355.html

but however you saw it, I'm very glad, because . . .

I saw it in both lists, but the memory about me seeing the same problem in my first scenery building attempts sunk in after I read it in flightgear-devel.

If anything else doesn't work, I suspect that it doesn't have anything to do with this.


Bingo!  This not only stopped the odd non-Latin-1 characters to the
screen, but it solved the problem with hgtchop.  I am able to proceed
to the end of the tool chain and build tiles!

Huh?! I don't know how this small issue (char printing) could break the whole building process...but nevertheless: if it works, it works ;-)

The next problem (which I'll post over there):  the cutouts for the
airports place the airports at sea level.

http://www.speakeasy.org/~cmetzler/KSDF_pit.jpg

But while I want to get this fixed at some point, right now I'm able
to do what I most need to do, which is review airports I've worked on
in TaxiDraw.

This looks as if you ran hgtchop after genapts. Maybe it's even necessary to run terrafit before genapts (hgtchop, terrafit, genapts, fgfs-construct).

*always* fully process your DEM before you start basing other stuff on it. there's no need to run arrayfit - but it will get rid of a lot of "redundant" data. It's worth the time spent processing it. Then *back up the result* you won't need to go back to that step until newer DEM data is released. Once you're at that stage you can happily run genapts, build some scenery, then throw it away and build a newer version.

--
Jon Stockill
[EMAIL PROTECTED]


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