Melchior FRANZ wrote:

Yes. And this would even be quite easy to do. We'd need to incorporate plib's
SGI loader into fg/sg, and make it the preference
ssgAddTextureFormat(".rgb", fgLoadSGI);

etc. Then we can do whatever optimizations make sense. Of course, this would
suggest that we more strongly depreciate all other texture formats for the
time being. Maintaining our own SGI loader is really no problem. It's a very
stable and well understood process.

I didn't take a real close look but I think it could be done without the need to define our own texture loader. The ssgTexture class allows one to fetch the texture-id after it is being loaded.

Erik


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