> >
> >Detlef Faber wrote:
> >
> > >> when using aircraft models in AI scenarios...what is the best file to
> >use (
> > >> some like Aircraft/Spitfire/spitfireIIa.xml actually stop FG from
> >loading
> > >> (098a/win Me)
> >
> >Not necessarily, if the animations are properly references this
> >shouldn't happen. The main reason for this behavior is that all
> >properties are perpended with a slash '/', after removing the first
> >slash (making the properties relative) this behavior should go away.
> >
> >Erik
> >
>
>Just glancing through the files, the pattern seems to be that if the .ac
>file reference is not in the xml file pointed at for the AI-Model then 
>there
>will be problems. ie if the xml files are nested (as most are) and the .ac
>file is not in the root file but in a branch file.
>
>I will certainly check out the leading slashes though.. thanks for the
>suggestion.. will report back any further observations. It would be handy 
>to
>get this checked out in 09.10/cvs as if it is specific to 098a and doesn't
>occur in 09.10/cvs then its not strictly a "devel" topic and I'll implement
>a work-a-round for my own 098a.
>

I checked the Aircraft/Spitfire/spitfireIIa-set.xml and there were no 
leading "/" on any of the other file references I could find.

I did find that by deleting the sections in the 
Aircraft/Spitfire/Models/spitfire_model.xml that relate to making certain 
parts of the invisible when the view is "0"

    <!-- hide all of the model not visible from the cockpit -->
    <animation>
      <type>select</type>
      <object-name>Hull</object-name>
      <object-name>Hull-Aft</object-name>
      <object-name>Stub-Wing-R</object-name>
      <object-name>Stub-Wing-L</object-name>
      <object-name>Flap-Inner-R</object-name>
      <object-name>Flap-Inner-L</object-name>
      <object-name>Flap-Outer-R</object-name>
      <object-name>Flap-Outer-L</object-name>
      <object-name>Cover-Lower-M</object-name>
      <object-name>Cover-Lower-F</object-name>
      <object-name>Cover-Lower-A</object-name>
      <object-name>Cover-Engine-Side-L</object-name>
      <object-name>Cover-Engine-Side-R</object-name>
      <object-name>UC-Main-L</object-name>
      <object-name>UC-Main-R</object-name>
      <condition>
        <not>
          <equals>
            <property>/sim/current-view/view-number</property>
            <value>0</value>
          </equals>
        </not>
      </condition>
    </animation>

that the "missing" parts of the aircraft re-appeared.... I suspect that 
(atleast under 098a) a separate [aircraft]-model-AI.xml is needed for some 
of the aircraft that have these sort of conditional entries.

ie something that caters for;

gear-up/gear-down
flaps-up/flaps-down
tail-up/tail-down (for tail-draggers)
engine-running/engine-stopped

possibily;

canopy-open/canopy-shut
etc....

I hope this helps people that might want to be populating their fav airfield 
with static models. Thanks for the replies Detlef & Eric

Cheers
:-D ene

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